#ifndef TEXTURE_MANAGER_H
#define TEXTURE_MANAGER_H

#include "Singleton.h"
#include <map>
#include <string>
#include <nds/ndstypes.h>

class TextureManager
{
public:

	~TextureManager() {}

	uint16 LoadTexture(const char* filename);


private:

	TextureManager() {}
	friend class Singleton<TextureManager>;
};

typedef Singleton<TextureManager> TheTextureManager;

#endif